Writing & Updates
Technical blog posts and Unreal Engine tips shared across Medium and X.
Another UE 5.5 feature of mine is Value / Slider Ranges in Blueprint Structs!
— Kristóf Morva 👾 (@KristofMorva) October 9, 2024
They were made in a generalized way, so adding other meta-tag driven property data here should be fairly simple in the future 🪄 pic.twitter.com/TLwcKKw9P2
Not as exciting as MegaLights, but my contribution to UE 5.5 is that now you can define drop-down options for your String / Name variables in BPs! :D
— Kristóf Morva 👾 (@KristofMorva) October 8, 2024
Just create a function that returns an array, and select it in the Advanced panel. You can even use static C++ methods! 🌟 pic.twitter.com/oMCvW6mpf4
TIL in UE5 you can make a comment not show up in the editor if it's specifically for the eyes of C++ coders with //~ and /*~ blocks 🧑💻
— Kristóf Morva 👾 (@KristofMorva) July 25, 2024
No more confusing "see UEngine::ParseCommandline for details" tooltips for designers! pic.twitter.com/GG4vIEblbo
Another sneaky undocumented feature I have made for UE 5.4 is searching shortcuts by their bound keys (with the KeyBinding="Escape" format), so if you know you wanna rebind "Escape", but don't know how the action is named, now you can find it! ⌨ pic.twitter.com/b8o1gPPfPa
— Kristóf Morva 👾 (@KristofMorva) June 21, 2024
btw my proudest achievement in UE 5.4 is having introduced drop-downs for Name/String function params, no more hand-typed profile names in trace nodes! :D
— Kristóf Morva 👾 (@KristofMorva) June 18, 2024
and now you can do this for your own nodes too super simply: UPARAM(Meta=(GetOptions="FunctionName")) pic.twitter.com/6BTM1BIvCJ
If you expose a function to #UnrealEngine Blueprints, you don't have to live with the ugly "Return Value" pin name. Just use the "ReturnDisplayName" meta tag, and you can strip the shackles of meaninglessness!#UETips #UE4 #UE5 pic.twitter.com/CXqvKIOUaA
— Kristóf Morva 👾 (@KristofMorva) August 2, 2022
When you're in a full-screen menu, you can disable world rendering in #UnrealEngine, so even if your game runs with 30/60 FPS, your menu can be super-duper responsive and run with two quadrillion FPS (empirical value).#UETips #UE4 #UE5 pic.twitter.com/sUQ5bHobX8
— Kristóf Morva 👾 (@KristofMorva) July 29, 2022